FOR IMMEDIATE RELEASE
Call for Speakers for 2nd Annual Serious Play Conference, Aug. 21-23. 2012
Sessions for Developers, Project Leads, Faculty
SEATTLE – Dec. 28, 2011 – Serious Play Conference has issued a call for speakers for its second annual “boot camp” for serious games professionals. The 2012 conference will again be held at DigiPen Institute of Technology, Tuesday – Thursday, August 21 – 23 in Redmond, Wash., just outside Seattle
The three day conference will feature sessions by publishers, developers, game design consultants, market analysts and other professionals already leveraging game mechanics in education, health care, corporations, government and for military training as well as vendors providing serious games hardware and software and faculty teaching serious game development.
Speakers will outline critical success factors in game design, share case histories, offer recommendations on setting up as well as measuring learning outcomes and give advice on how to take advantage of current development technology. Market research consultants will discuss industry trends.
Developers can also vie for recognition in the International Serious Play Awards Competition and certification. A student winner is also awarded.
Clark Aldrich, author of five industry text books and a serious games consultant, is conference director. Game industry veteran Sue Bohle, president, The Bohle Company, Los Angeles, whose agency helped build attendance for the Game Developers Conference (GDC) and currently supports Penny Arcade Expos, produces the event.
For more information, visit www.seriousplayconference.com
Contact:
Robert Brown
The Bohle Company
310 785 0515 ext. XXX
robert@bohle.com
FOR IMMEDIATE RELEASE
Air Medic Sky One, from University Medical Center Utrecht, the Netherlands, Wins Best of Show at Serious Play Award Competition
Serious Games Win Gold, Silver, Bronze Awards
In International Serious Play Award Conference Competition
SEATTLE – Aug. 25, 2011 – Twenty serious games were chosen by a panel of experts, as medal winners at the 2011 International Serious Play Awards, a program distinguishing superior examples of corporate, military, healthcare and school/at home learning titles. The winners were selected at the Serious Play Conference, Tuesday – Thursday, August 23 – 25, 2011 at DigiPen Institute of Technology in Redmond, Wash.
Air Medic Sky One, created by University Medical Center Utrecht, was awarded Best of Show.
The award program received submissions from commercial organizations, seasoned and emerging development studios as well as students. This year’s entries included 13 international submissions.
“Games for learning are moving onto every platform, from iPads to Smart phones,” said Clark Aldrich, conference director.
Commercial Organization/Development Studio Awards:
Gold Medal Winners:
- Air Medic Sky One, University Medical Center Utrecht, the Netherlands (Games for Health)
- Aircraft Marshalling Virtual Trainer, Heartwood Inc. (Government/Military)
- Gamestar Mechanic, E-Line Media (Education)
- RoboMath, Project Whitecard Inc. (Education)
- Motion Math HD, Motion Math (Consumer Game)
- RiggleFish, Texas A&M University (Education)
Silver Medal Winners:
- McGraw-Hill Education Practice Marketing, McGraw-Hill Education International and Muzzy Lane SW (Education)
- Fate of the World, Red Redemption Ltd. (Games for Good)
- Play True Challenge, World Anti-Doping Agency (Games for Good)
- SpaceChem, Zachtronics Industries (Consumer Game)
- Emergency Birth, Engender Games Group Lab – University of Wisconsin-Whitewater (Games for Good)
- Treadsylvania, New Mexico State University Learning Games Lab (At Home Learning)
Bronze Medal Winners:
- Distraction Dodger, Web Courseworks (Education)
- MiddWorld Online Language Roleplay Game, Middlebury Interactive Languages and Muzzy Lane SW (Education)
- Waterkeeper, First Nations Education Steering Committee (Education)
- Game for Science, CREO (At Home Learning)
- Primaires à gauche, Le Monde (Games for Good)
- Virulent, Morgridge Institute for Research (At Home Learning)
- International Racing Squirrels, Playniac (Consumer Game)
- Devil’s Advocate, UCF Retro Lab (Government/Military)
The Serious Play Student Award was sponsored by Microsoft Corporation.
All commercial entries were also reviewed for Serious Play Certification, which assures that a serious game offers a high standard of performance. Certified games are given Serious Play Certification and a 2011 Seal of Approval. Certification is valid for three years.
For more information, visit www.seriousplayconference.com
Contact:
Samantha Owyang/Robert Brown
The Bohle Company for Serious Play
(310) 785-0515 ext. 232/231
Samantha@bohle.com / robert@bohle.com
FOR IMMEDIATE RELEASE
Plenary Sessions at Serious Play Conference
To Tackle Major Challenges of Serious Games
SEATTLE – August 2, 2011 – Some of the best minds in serious games are coming together to discuss the major challenges facing the use of games for training and learning at Serious Play Conference, Tuesday – Thursday, August 23 – 25 at DigiPen Institute of Technology in Redmond, Wash.
Speakers in three plenary sessions will discuss tough questions facing project managers and developers across all serious game markets — education/at home learning, business/corporate training, military/government sims, health and games for good.
Tuesday’s plenary session will look at the market size and opportunity for games and simulations for the next five years. Panelists include:
- Alan Gershenfeld, Founder and President, E-Line Media
- Tom Grant, Ph.D., Senior Analyst, Forrester Research
- Tyson Greer, CEO, Ambient Insight
- Kevin Oakes, CEO, i4cp
Wednesday’s plenary will examine the current state of serious game platforms and the best use of each technology. Panelists will include:
- Sam Adkins, Chief Research Officer, Ambient Insight
- Laure Casalini, Dean, Supinfogame
- Nick Berry, President, Data Genetics
- David Metcalf, Researcher, Institute for Simulation and Training, University of Central Florida
Thursday’s opening plenary session will discuss the implementation of measurement strategies during the design process, as well as how to determine and get relevant results, using a mix of traditional education analysis and new approaches made possible by technology. Panelists will include:
- Alex Games, Ph.D., Education Design Director, Microsoft
- Patti Phillips, Ph.D., President, ROI Institute, Inc.
- Zoran Popovic, Ph.D., Associate Professor in Computer Science at the University of Washington
- James Portnow, CEO, Rainmaker Games, and writer of Extra Credits, the game design column at The Escapist
- Jon Twing, Ph.D., Executive Vice President and Chief Measurement Officer, Assessment & Information Division, Pearson
For more information, or to register for the preconference pricing of $450 for all three days (faculty $399), click through to www.SeriousPlayConference.com.
Contact:
Lorraine Lee/Samantha Owyang
The Bohle Company for Serious Play
(310) 785-0515 ext. 224/232
lorraine@bohle.com / samantha@bohle.com
FOR IMMEDIATE RELEASE
Project Leads, Developers of Serious Games for Government and Military Units To Tackle Tough Questions about Creating Effective, Measurable Programs
SEATTLE – July 27, 2011 – Seasoned veterans who have developed games and sims for government or military use will take on the tough questions about how to create effective, measurable programs at this year’s Serious Play Conference Tuesday – Thursday, August 23 – 25, at DigiPen Institute of Technology in Redmond, Wash.
In addition to plenary sessions on market size, tools and technology and assessment strategies, the conference offers an impressive set of speakers and sessions for the government/military games track:
- Christopher R. Hardy, Ph.D., Director, Global Learning and Technology Center, Defense Acquisition University
How to Create an Effective Sim/Game Strategy - Sharon Sloane, CEO, WILL Interactive
Simulations for the U.S. Military: Design and Implementation - Zack Larson, CSO, design3
Utility and Blender: Serious Game Development - Jon Aleckson, CEO, WebCourseWorks
Rigorous Methodologies and Skill Sets for the Sim/Game Development Process
MindMeld – Collaboration with SME’s and the Value of Rigorous Processes - Jim Hadley, Instructional Designer, The Boeing Company
Modeling Content: ISD for Instructional Simulations - Alicia Sanchez, Games Czar, Defense Acquisition University
An Enterprise Approach to Casual Games for Learning - Bob Hone, Creative Director, Red Hill Studios
Games for Compliance Training - Talib Hussain, Senior Scientist, Raytheon BBN Technologies
Techniques for Achieving an Effective Blend Between Engagement and Learning in Games - Brayden Olsen, CEO, Novel
The Top 5 Ways Gamification Can Save Your Organization Money - Ross Smith, Director of Test, Microsoft
A Case Study of Quality Control
For more information visit Serious Play Conference, on Twitter at http://twitter.com/#!/SeriousPlayConf or www.seriousplayconference.com
Contact:
Lorraine Lee/Samantha Owyang
The Bohle Company for Serious Play
(310) 785-0515 ext. 224/232
lorraine@bohle.com / samantha@bohle.com
FOR IMMEDIATE RELEASE
Game Education Summit Re-Scheduled to August 24-25 at DigiPen, Co-located with the Serious Play Conference
SEATTLE, Wash. – June 29, 2011 – Game Education Summit (GES), an annual gathering of faculty from university, college and vocational schools that offer game development courses, has been rescheduled to Wednesday – Thursday, August 24 – 25 at DigiPen Institute of Technology in Redmond, Wash, just outside Seattle. GES will be co-located with Serious Play Conference, allowing faculty that currently offer or are planning to introduce a serious game development curriculum to take advantage of the sessions of both conferences for the same price — $349.
GES sessions will cover core curriculum courses, teaching methodologies that enhance student performance, opportunities for research collaboration, guidance on helping students manage the transition from college/university to working in a studio, starting a university game development program and how to increase class diversity, and will include panels by industry professionals discussing their human resource requirements.
Serious Play, a practical three-day conference on serious game development starting a day earlier –Tuesday – Thursday, August 23 – 25 — will feature sessions by serious game developers, analysts covering serious games, authors of the latest books on game design and project directors already leveraging games for corporate and military training, healthcare and education/at home learning. Speakers will offer guidelines on setting up a serious game program; creating and measuring the effectiveness of games; and design and production tools; as well as the market for various types of serious games.
For more information, go to www.seriousplayconference.com.
Game Education Summit attendees will have access to all sessions at the Serious Play Conference and the co-located events will offer enhanced networking opportunities for attendees, speakers, exhibitors and sponsors.
GES is open to educators and industry professionals, including professors heading game studies programs, instructors, industry executives and game professionals interested in a teaching career. Registration for the two-day event is available online.
Game Education Summit is produced by Game Path LLC, an independent conference management company that provides high-value professional events for the video game industry. Game Path events deliver critical information that helps companies grow and gives professionals opportunities for development of technical and management skills, career advancement and networking opportunities.
For more information, visit www.GameEducationSummit.com.
Contact:
Robert Brown
The Bohle Company
310 785 0515 ext. 231
robert@bohle.com
FOR IMMEDIATE RELEASE
Assessing the Value of Games for Schools/At Home Learning To Provoke Thought at Serious Play Conference
SEATTLE – July 14, 2011 – Educators, digital publishers and seasoned developers will assess the value of games designed for the school and at home learning environments, give guidance on setting realistic learning objectives for games and offer tips on lessons learned at Serious Play Conference, Tuesday – Thursday, August 23 – 25, at DigiPen Institute of Technology in Redmond, Wash. A plenary session Thursday, August 25, led by David Samuelson, executive vice president of games and augmented reality, Pearson, will explore the topic of assessment. Panelists will include:
- Alex Games, Ph.D., Education Design Director, Microsoft
- Patti Phillips, Ph.D., President, ROI Institute, Inc.; Chair and CEO, The Chelsea Group, Inc.
- Zoran Popovic, Ph.D., Associate Professor, Computer Science, at the University of Washington
- James Portnow, CEO, Rainmaker Games
- Jon S. Twing, Ph.D., EVP and Chief Measurement Officer, Assessment & Information Division, Pearson
The Games for School/At Home Learning track will also feature an impressive set of session speakers including:
- Joan Mazur, Ph.D., Professor, University of Kentucky
- Ted Henning, Associate Faculty, National University
- Susan Meek, Education Strategist, Breakway Ltd.
- Thomas Vaidhyan, CEO, Aten Intelligent Educational Systems, Inc.
- Michael Golden, CEO and Founding Partner, Educurious
- Art Graesser, Ph.D., Professor in Psychology, Adjunct Professor in Computer Science; Co-Director of the Institute of Intelligent Systems, The University of Memphis
- Scot Osterweil, Research Director, Comparative Media Studies/MIT; Creative Director, Learning Games Network
For more information visit Serious Play Conference, on Twitter at http://twitter.com/#!/SeriousPlayConf or www.seriousplayconference.com
Contact:
Robert Brown
The Bohle Company
310 785 0515 ext. 231
robert@bohle.com
Top Analysts, Authors, Project Directors To Speak at Serious Games Event Practical Sessions for Decision-Makers Scheduled in August at DigiPen
SEATTLE – May 23, 2011 – The leading serious game developers, analysts covering serious games, authors of the latest books on game design and senior project directors already leveraging games for corporate and military training, healthcare and education are heading to Serious Play Conference Tuesday – Thursday, Aug. 23 – 25, 2011 at DigiPen Institute of Technology in Redmond, Wash.
Sessions at Serious Play, a high-level, practical conference already drawing an international list of speakers, will provide advice on every step of the development path, from design and production to measurement and assessment. Attendees will also see presentations on market size for each serious games segment, including the growing importance of the mobile platform.
Developers will be introduced to new technologies allowing faster, more effective game creation and hear lessons learned from mature studios.
“We plan to elevate the discussion on serious games to the productive, practical level,” Clark Aldrich, conference director, said. “We want attendees at the conference to walk out with actionable strategies they can use to start a development program at their organization or helpful input to improve their business plan.”
Confirmed speakers include:
- Tom Grant, Senior Analyst, Forrester Research
- Alicia Sanchez, Games Czar, Defense Acquisition University
- Claude Comair, Founder and President, DigiPen Institute of Technology
- David Edery, CEO, Fuzbi, Author, Changing the Game
- Randy Hinrichs, CEO, 2b3d; Author of Engaging the Avatar and Transforming Virtual World Learning, coming out this fall
- Tyson Greer, CEO, Ambient Insight
- Brayden Olsen, CEO, Novel
- Julián Alberto Martín Alonso, Commercial Director, One Click, Spain
- Alan Gershenfeld, Founder, President, E-Line Media
- Jon Aleckson, CEO, Web Courseworks; Author of MindMeld
- Sharon Sloane, CEO, WILL Interactive
- Jon Twing, PhD, EVP and Chief Measurement Officer, Assessment & Information Group, Pearson
- David Metcalf, Researcher, Institute for Simulation Training, UCF
- Jim Hadley, Instructional Designer, Boeing
- Lilli Thompson, Game Developer Advocate, Google
- Patti Phillips, CEO, ROI Institute
- Chuck Hamilton, Learning and New Media Program Manager, IBM
- Ashraf Ahmad, Chair, Computer Graphics, PSUT, Jordan
- Donald Brinkman, Program Manager, Microsoft Research, and Games for Learning Institute
- Brock Dubbels, Project Manager, Computer Based Training at United Health Group
- Robert Hone, Creative Director, Red Hill Studios
- Raymond de Villiers, CEO, Wisdom Games
- Volker Kunze, Learning Consultant, Munich, Germany
- Robert Bell, Multimedia Coursewriter, Enspire Learning
For more information, visit www.seriousplayconference.com
Contact:
Katherine Chang
The Bohle Company
310 785 0515 ext. 223
Katherine@bohle.com
Call for Speakers: Serious Play Conference;
A Boot Camp for Learning Everything About Serious Games
SEATTLE — April 13, 2011 – The first Serious Play Conference is seeking speakers experienced in creating and delivering cutting-edge serious games to audiences worldwide. The conference will be held Tuesday – Thursday, Aug. 23 – 25, 2011 at the DigiPen Institute of Technology in Redmond, Wash.
Serious Play aims to push serious game development to a higher competency – building games that deliver predictable results. Attendees will include heads of corporate, military and health care programs; senior educators, top simulation and education developers; strategic hardware and software vendors and industry leaders.
Over the course of the three days, attendees will spend time in both keynotes and small sessions, aligned by interest and project. Speakers offering information and techniques valuable for multiple tracks are sought and will be given two sessions.
To submit a speaker proposal, please use the following link:
http://www.seriousplayconference.com/speakers/
The topics organizers plan to offer are displayed below:



New International Competition to Honor Outstanding, Certify Serious Game Titles
SEATTLE — April XX, 2011 – Serious Play Conference today announced the International Serious Play Awards , a program to recognize and certify exemplary products for training or learning in the education, corporate, government/military, healthcare and consumer markets.
Any organization or individual that has created or contracted for a serious game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the awards program. Universities may also submit student projects.
“Our aim is to create an award program for serious games that is the high watermark of success,” said Clark Aldrich, conference director. “We’re looking for programs that deliver a high level of engagement to their audience, superior learning and demonstrate measurable results.”
In addition to being eligible for the competition, all titles entered into the 2011 Awards Program will be eligible for Serious Play Certification. This program is designed to offer customer assurance that a serious game offers a high standard of performance, having passed a rigorous examination by an advisory panel of experts. All games certified will be given a Serious Play Certification certificate and 2011 Seal of Approval. The certification will be valid for three years.
Winners will be announced during Serious Play Conference Tuesday – Thursday, Aug. 23 – 25, 2011 at DigiPen Institute of Technology in Redmond, Wash.
To submit a sim or game created for the education or at home learning environment; government or military use; medical training or consumer health care; corporate training or marketing; or a game developed for the consumer/games for good market, use the following link:
http://www.seriousplayconference.com
Serious Play Conference Aims Program at Corporate, Military, Education, Healthcare Decision-Makers, Developers for Serious Games; DigiPen to Host
SEATTLE — March 29, 2011 – Heads of corporate, military and health care programs using serious games for mission-critical training; senior educators, top simulation and education developers; strategic vendors providing hardware, software and applications for the serious games sector; as well as industry leaders who see games as valuable tools for connecting with the next generation will gather in Seattle Aug. 22 – 25 for the first Serious Play Conference, a “boot camp” for decision makers.
The conference is being hosted at DigiPen Institute of Technology, recently named one of the top game design schools by the Princeton Review. Clark Aldrich, author of five industry books on serious games and a serious games consultant, is conference director. Game industry veteran Sue Bohle, president, The Bohle Company in Los Angeles, whose agency helped build GDC and currently supports Penny Arcade Expos, will help produce the event.
Serious Play will be designed to move the discussion around serious games to a higher competency — the productive level. Speakers from organizations and individuals already leveraging serious games for training and education will share critical success factors; game designers will advise on how to take advantage of emerging platforms and operating systems; project leads and vendors will describe best practices for measuring results. Managers will be given the tools to develop and execute work plans.
"Serious gaming has become an integral part of the world today. Simulation helps us to learn from the past and allows us to predict what may occur in the future, so that we can take proper action before events happen. In the future, simulation will become an increasingly essential tool in more and more aspects of our lives, from safely and cost effectively running machinery to predicting disasters and their effects,” Claude Comair, founder and president of DigiPen, said.
Serious Play will feature five market tracks plus sessions for developers, with any topics crossing over
- Education/Home Learning
- Government training/military simulations
- Health/medical training
- Business/corporate training
- Consumer/games for good
The conference will focus on games developed for commercial hardware.



