The Serious Play Conference is being produced as a partnership between Clark Aldrich, author of five top selling books on serious games and managing partner, Clark Aldrich Designs; DigiPen Institute of Technology and Sue Bohle, President of The Bohle Company

Books Aldrich has authored five books on serious games: Simulations and the Future of Learning; Learning By Doing, The Complete Guide to Simulations and Serious Games; Learning Online with Games, Simulations, and Virtual Worlds; and Unschooling Rules: The Complete Guide to Simulations and Serious Games.
At Clark Aldrich Designs, Aldrich and his colleagues work with corporate, military, government, and academic organizations both at the board-level and hands-on in the areas of simulation design and other advanced learning strategies. Clients (past and present) include Cisco, Microsoft, Department of Defense, Center for Army Leadership, Harvard Business School Publishing, HP, Shell, GM, UPS, McDonald’s, World Anti-Doping Agency, and parts of the intelligence community.
For more information, visit http://www.clarkaldrichdesigns.com/
DigiPen Institute of Technology is a leading educational institution offering several Bachelor of Science and Bachelor of Arts degrees and a Masters degree in Computer Science. DigiPen’s undergraduate degrees focus on video game programming, production animation, computer engineering and game design.
DigiPen was established in 1988 in Vancouver, B.C., Canada as a computer simulation and animation school. In 1996, DigiPen moved to Redmond, WA. In 2008, DigiPen opened a new campus in Singapore at the invitation of the Singaporean government, and is currently opening a campus in Bilbao, Spain. Because of its commitment to providing an exemplary educating and furthering the study and research in science, technology, engineering and math, DigiPen offers numerous K-12 educational programs throughout the United States and abroad.
For more information about DigiPen’s college, K-12 initiatives, and to see student work, please visit www.digipen.edu.

The Bohle Company has been providing hands on, senior level counsel to game companies for more than 25 years. The firm helped make the Game Developers Conference, Penny Arcade Expos, the Independent Games Conferences and the Game Education Summit as well as dozens of publishers and developers successful.
The Bohle Company has served hardware, software, tools, conference producers and online game sites and launched titles in all genres and for all platforms. She has ben a speaker at numerous game industry conferences and is the author of the marketing chapter for a major textbook on getting into the video game industry.
For information, visit www.bohle.com

