At Serious Play Conference, attendees hear the most successful design consultants, the leading developers and the top academic researchers and government consultants talk about what it takes to make effective games, sims and virtual worlds for education, corporate leadership development, non-profit organizations, health care and government/military training.
At SPC, attendees can rub shoulders with and talk one-on-one with the experts, hear about the latest measurement and assessment strategies and see how game mechanics are moving across the various serious games sectors, revolutionizing how training and education is done. The conference focuses on the opportunities, challenges and future of these “serious” games.
Join the Serious Games Association ($35), and get $50 off SPC’s main conference. Go to www.seriousgamesassociation.com. Then request a promotional code.
Who Should Attend?
Organizations, either companies or the vendors that support them, dedicated to developing a long-term, measurable, fast turn-around, and highly effective Serious Play competency. This includes developing competencies in customer focused experiences.
Military & Government Workforce Leaders
Organizations, either military, DHS or the vendors that support them, dedicated to developing a long-term, measurable, highly effective Serious Play competency, especially in the soft-skills and compliment areas using commercial off-the-shelf hardware to compliment exiting competencies in the hard-skills. This group include developers This group can also include managers responsible for readiness training for local emergency first-responders.
Leaders in academic institutions who are either developing curricula and programs around a dedicated Serious Games degree, or using serious play as a primary form of student media (for either consuming and/or creating product).
Foundations and VCs
Foundations and financial institutions that want to increase the speed of transition of education to more interactive mediums. Foundations and individuals and that focus on emerging challenges including the democratization of education and development of 21st Century skills in middle school, high school and colleges. Venture Capitalists that want to learn more about the serious games market.
Health Care and Insurance Company Executives
Leaders who want to increase the use of Serious Play products for both training health care professionals and to target health care recipients.
Executive level decision makers seeking providers to develop games for learning or tools and programs for game assessment.
Individuals, including freelance and employees, who are committed to providing the strategy, development, and implementation of simulations and serious games on behalf of larger enterprises.
Individuals who have an existing competency in creating and deploying core or casual games who want to shift to include creating and deploying serious play experiences on behalf of larger enterprises.
Instructional designers looking to expand into more digital products, including games for learning, skill training and leadership development.
Museum and Travel Destination Professionals
Museum education directors and managers of travel and entertainment destinations who want to learn about how location-based games increase visitor engagement.
Questions? Contact firstname.lastname@example.org.