Government/Military/Homeland Security Track: Courses in this track will be designed to help government, DoD, DHS and the developers that support them develop measurable, highly effective programs using games and sims that teach soft and hard skills. The program will focus on products for use on commercial, off-the-shelf hardware.
Tuesday, August 21, 2011
Welcome
Claude Comair, President, DigiPen Institute of Technology
Clark Aldrich, Conference Director and CEO, Clark Aldrich Designs
Plenary Session: The Serious Games Market: Segment Size and Where Opportunity Lies
The distinguished panel will discuss the opportunities for serious games and educational simulations by reviewing current research on the market needs and growth in the next five years.
Panelists:
Alan Gershenfeld, Founder and President, E-Line Media
Tom Grant, Forrester Research
Tyson Greer, CEO, Ambient Insight
Kevin Oakes, CEO, i4cp
Speaker Sessions:
The Top 5 Ways Gamification Can Save Your Organization Money
Brayden Olson, CEO, Novel
Social gaming has had significant business implications and will provide new opportunities for companies to save money with gamification by increasing worker productivity, building internal communications and improving the bottom line.
Strategicplay® with LEGO® Serious Play®
Jacqueline Lloyd Smith, MA, MBA, Strategic Play
Don’t just watch and listen – in this session you will use 3D thinking to engage your whole brain while building with LEGO bricks. Play, learn and experience the innovative, hands-on methodology, presented by the Strategic Play Group, which has designed tools to improve individual, team, organization, and community performance.
After Lunch Plenary Session: 3D Learning
Ran Hinrichs, CEO, 2b3d
How to Create an Effective Sim/Game Strategy
Christopher Hardy, Ph.D., Defense Acquisition University
An Enterprise Approach to Casual Games for Learning
Alicia Sanchez, Games Czar, Defense Acquisition University
This session will describe the development and deployment of the first ever DOD Casual Games Site at Defense Acquisition University, featuring its use as a world class curriculum.
B-HIVE: A Human Behavioral Definition Simulation Environment
Claude Comair, Digipen
On April 6, 2009, Boeing announced its 2008 Suppliers of the Year chosen from among 10,800 active suppliers worldwide in nine different categories. DigiPen won the award in the Technology category for its development of the B-Hive environment. This presentation presents the concepts and structure and potential usages of the B-Hive Development environment. B-Hive is Claude Comair’s proposed solution to create a simulation environment, which will be used to predict how an individual and/or groups of people might react to a series of actions and/or events. Several “what if” scenarios will be simulated, which could help decision making on a final set of actions to be taken against the subject group. (Please note that the word “against” is used here in the “mathematical” sense, as opposed to its military meaning.)
Wednesday, August 22, 2011
Plenary Session: Platforms: Options and Decisions
Distinguished panelists will explore the potential platforms for serious games and educational simulations while effectively utilizing each platform.
Panelists:
Sam Adkins, Ambient Insight
Laure Casalini, Dean, Supinfogame
Nick Berry, President, DataGenetics
David Metcalf, University of Central Florida
Speaker Sessions:
Games for Compliance Training
Bob Hone, Creative Director, Red Hill Studios
Techniques for Achieving an Effective Blend Between Engagement and Learning in Games
Talib Hussain, Senior Scientist, Raytheon BBN Technologies
The presentation will summarize ways to align learning objectives with instructional methods in game play and identify successful design approaches to game-based learning.
Simulations for the U.S. Military: Design and Implementation
David Versaw, WILL Interactive
Utility & Blender: Serious Game Development
Zack Larson, CSO, design3
A Case Study of Quality Control
Ross Smith, Director of Test, Microsoft
The Lost (But Critical) Art of Storytelling in Serious Gaming
David Versaw, WILL Interactive
Having the unique ability to engage the learner in the content, not just wowing them with the most accurate 3D resolution or functionality is crucial. Actively participate in simulation examples and experience how some of the most influential organizations in the world are using serious gaming technology with a focus on compelling content which draws in, engages and positively changes the attitudes and behaviors of their target audiences.
Thursday, August 23, 2011
Plenary Session: How to Assess the Value of Serious Games
The distinguished panel will explore various methods for determining the value of games, game dynamics and game design. They will look at this from several angles, and then take questions:
- What does the formal K12 assessment industry think about the use of games?
- Where have games developed for research shown promise regarding games as an assessment tool?
- What do game designers think about the concept of assessment in games?
- What can game structures tell us about formative assessment, or assessment for learning?
Panelists:
Alex Games, Ph.D., Education Design Director, Microsoft
Zoran Popovic, Ph.D., Associate Professor in Computer Science at the University of Washington
James Portnow, CEO, Rainmaker Games, and writer of Extra Credits, the game design column at The Escapist
Jon S. Twing, Ph.D., Executive Vice President and Chief Measurement Officer, Assessment & Information Division, Pearson
Moderator for the session is David Samuelson, Executive Vice President, Games and Augmented Reality, Pearson.
Speaker Sessions:
Rigorous Methodologies and Skill Sets for the Sim/Game Development Process
Jon Aleckson (with Clark Aldrich), CEO, WebCourseWorks
Modeling Content: ISD for Instructional Simulations
James Hadley, Instructional Designer, The Boeing Company
Recruiting and Marketing Skills
Mary-Margaret Walker, Mary-Margaret Network
MindMeld – Collaboration with SME’s and the Value of Rigorous Processes
Jon Aleckson (with Clark Aldrich), CEO, WebCourseWorks
Case studies will be examined to discuss factors that enable team collaboration at the program, individual, and project level to create a highly interactive online learning activity.

