DragonBox+ by WeWantToKnow Wins Best of Show in Serious Games Competition
LOS ANGELES – Aug. 27, 2012 – DragonBox+, created by WeWantToKnow for At Home Learning was awarded Best of Show at the 2012 International Serious Play Awards, a program honoring exceptional examples of corporate, military, school/at home learning and games for good titles. The awards were announced during the 2012 Serious Play Conference, at DigiPen Institute of Technology.
A panel of experts selected 18 serious games for recognition. This year’s entries included international submissions from Canada, Spain, India, Singapore, the Netherlands and Macedonia.
“We were pleased to see have so many awards submitted from around the world,” Clark Aldrich, conference director, said. “The quality overall was excellent, including games from students.”
Gold Medal Winners:
- Mission US 2: “Flight to Freedom, THIRTEEN/WNET, Electric Funstuff and American Social History Productions (Education)
- Guts and Bolts BrainPOP (Games for Good)
- DragonBox+, WeWantToKnow (At Home Learning)
- FLOW is Good Business, ALEAS Simulations (Corporate Game)
- Family of Heroes, Kognito Interactive (Government/Military)
- The Snowfield, MIT Gambit Games Lab Singapore (Student)
Silver Medal Winners:
- Strategic Innovation Simulation: Back Bay Battery V2, Forio Online Simulations (Education)
- Past/Present, Center for New American Media Inc. (Games for Good)
- Government in Action, Muzzy Lane Software (At Home Learning)
- Vision, BreakAway, Ltd. (Corporate Game)
- Agent Surefire, MAVI Interactive (Government/Military)
- UV Radical Ray Rampage, University of California, Davis – Center for Biophonics Science and Technology (Student)
Bronze Medal Winners:
- Juf in a Box, Ranj Serious Games (Education)
- Digital Passport, Mighty Play (Games for Good)
- Reading Kingdom, Jonathan Blank (At Home Learning)
- Gangs: PC 186.22 for Patrol, David Connor and Sam McFadden (Corporate Game)
- Mission Senegal, Alelo (Government/Military)
- A Closed World, Singapore – MIT GAMBET Games Lab (Student)
In addition to the medal winners, the following games were certified:
- Mastering Management Coaching, Enspire Learning
- SmartGate – The Game, Ijsfontein & BrandNewGame
- USAFA-3D-Virtual Campus Tour, Designing Digitally & USAF
- HD Supply – Lessons for Sales Success, Allen Interactions & HD Supply
- Habitals,Handlelife
- Human Aspects in Cybersecurity: Play a Day in the Life, Tata Interactive Systems and the University of Maryland
For more information on the awards competition, go to www.seriousplayconference.com
Contact:
Yahaira Garcia
The Bohle Company
(310) 785-0515 x218
yahaira@bohle.com