- Personal Struggles Inspire Personal Games As game development becomes more widely available as a storytelling medium, unique life experiences come to light. One of the very best stories I've covered this year has been the genuinely heartwarming tale of Marius Mathisen, a Norwegian father who created a game specifically for his young step-daughter, who struggles with learning difficulties. It's just one example…
- The Market for Serious Games is Growing In September 2012, Lumosity Labs received another $31.5 million in funding, surpassing the total amount invested in education game companies in 2012. The Series D funding came from Discovery Communications and existing investors Menlo Ventures, FirstMark Capital, Harrison Metal and Norwest Venture Partners. This brings Lumosity’s total funding to more than $70 million.
- How would Steve Jobs Do Training and Education? I was asked by a certain company a question. How would Steve Jobs do training and education? The New Old Software Development My first answer is around software. In terms of software (and hardware) development, the simplest answer is 1) Create tools that don't need training. Use skeuomorphic designs. Provide rich feedback. Use icons and other visuals…
- Learning Decays The Research The U.S. Navy measured both the increase in skills learned experientially at NAS Fallon, the U.S. Navy's "Strike University," and then the decay rate of skills from the moment the pilots left. The results are plotted on this chart. They found that just six weeks after the pilots left the training program, their skills had decayed to…
- Student Action is Necessary for Student Learning Fact One: Student Action is Necessary for Student Learning Welcome to the first entry on our new blog. First, let me say that I am so excited about our August conference, Serious Play. It will once again be hosted at DigiPen in Redmond, Washington. Last year's event was focused on the no-nonsense goal of creating…